Gamification Trends

Gamification Trends till 2025

The term “gamification” is no longer a fad. Since it was initially coined in 2003, the phrase has gained in popularity. In fact, if you look at the numbers, it appears that gamification tendencies have now entered the mainstream.

But, first and foremost, what exactly is gamification? The application of game-inspired design and mechanics to a non-gaming environment is known as gamification. Its goal is to boost user motivation and engagement, as well as promote behavior change and achieve specified objectives.

Today, it is being used to great effect by businesses all around the world to improve user engagement and productivity.

1. In the next five years, 87% of organizations are expected to use gamified tactics.

2. Gamification will continue to gain traction across a wide range of industries. IT, banking, public sector, and even the military are among them.

3. Over 54% of new hires report being highly productive after undergoing a gamified training program.

4. gamification has been demonstrated to boost employee productivity by 90%.

5. 93% of marketers love gamification and will continue to implement it in their campaigns.

6. By 2025, Millennial Workers will account for 75% of the global population and Gamification Will Be Popular with Millennial Workers.

7. Social media has been shown to boost engagement metrics by 100-150%.

8. With the global sustainability market set to grow until 2025, we can only expect more companies to adopt gamified green solutions.

9. Gamification is poised to become a key component of fitness programs in the next coming years.

10. There will be an estimated 290.64 million smartphone users by 2024. This helps to explain why today’s companies are implementing mobile-first gamified training solutions.

11. Gamification Will Partner with Immersive Technologies (AR, VR, MR)

The image is apparent based on these tendencies. Gamification will continue to gain traction in a variety of industries. We shall see the influence of gamified solutions grow as they get more complex. Existing gamified methods will be further innovated by large corporations. With the help of social media and access to additional digital tools, smaller businesses will be able to compete as well. Gamification will also continue to be a critical tool in the workplace for increasing employee engagement and achieving company goals. As gamified software advances and expands in breadth, its influence will grow. As a result, we’ll be able to explore a new set of gamification advantages and use cases in the future years.